

We use a quality-based h.264 encode, processing every frame to a set standard - bandwidth varies according to the complexity of the scene, but average bit-rate can be anything up to 100mbps in the most extreme circumstances. We couldn't show you what PS4 Pro - or indeed other high-end gaming hardware - was capable of, because the platform didn't exist to get the job done. The whole point of 4K is its pristine level of presentation, and we've swiftly discovered that existing 4K streaming content actually seems to resolve lower levels than 1080p. Platforms like this specialise in convenient, easy streaming but fast action gaming is often reduced to a sea of blurriness and macroblocks. Today I'm inviting you to support Digital Foundry via an inexpensive $5 per month Patreon that allows you to support this kind of work, while giving you access to high-end video encodes of all our content going forward.Ĭoming out of the PlayStation Meeting a couple of months back, we became acutely aware of how difficult it is to capture the 4K experience with bandwidth-constrained streaming platforms like YouTube.

We've published our review and the first 4K video covering a range of PS4 Pro titles, and it's the culmination of several months of behind the scenes research on upgrading our workflow to accommodate 4K - ultra HD. Today, the embargo lifts on PlayStation 4 Pro.
